![]() ![]() Here also, if requested I could make a guide on How to modify Cobai Cobai: Yes my version is ready for what you're asking for AntiElitz AntiElitz: I'll check if this is possible, according to lua documentation it seems possible but I'm not sure it's saved directly in the memory (which is read by LiveSplit), for example when I looked into "production splits", I could find it but only if you open the stat page in-game, few seconds after you close it, the memory is allocated to something else. Here is our Factorio tutorial showing how to build a 3 to 1 belt balancer. They also allow you to set filters, if any splitters in the set have a filter, all filtered items are spread over the filtering splitters only. These splitters can be combined into large splitters which divide incoming items equally over all outputs. If requested I could give it another try (but we can easily do first build ^^).Īdditionally, even if a consensus isn't found, everyone can easily modify the settings to set it's own splits: there is 2 ways to configure it, firstly through the LiveSplit GUI and in the text file (Factorio.asl), there is an example and some comments to help modifying the number of buildings on different splits. Splitters preserve the lanes of the items, by moving through the splitter an. Factorio version: 1.1 Downloaded by: 2.43K users About If you enjoy Factorio and Satisfactory then this is the mod for you Satisfactorio ports (almost) all of the features of Satisfactory into Factorio. This mod allows you to create filtering splitters. It can't yet split on "first produced", I tried but couldn't figure it out. It can't yet split on achievements but, should be possible if requested. It also split when the end window appear (when the rocket is launched). It can split on any research (needed for any%). it can split on a combination of building "count":įor example now there is one, "Burner City", splitting when there is 22 stone-furnace + 35 burner-mining-drill and iron-chest (the others can be found in the "ReadMe" on GitHub). And as I have no legitimacy to decide for the speed-runners, I'm asking them (and you) to discuss the best split list to use (I may create a discord if people are interested). I'd like to offer a sort of "frame" so speed-runners can compare and improve more easily (even if the main goal would still be launching the rocket). I noticed splits are very individual, that's kinda my point in doing this. The Splitter can be used to even out belt items onto both sides by placing a Splitter. Currently the timer starts automatically with the game (and resets when quitting, this can be disabled via GUI). It splits all oncoming items in a ratio of 1:1 onto both of the belts. ![]()
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